ImporterMeshRender

继承: Item3D < Item < Object

属性


属性说明

ShadowCastingSetting cast_shadow = 1 🔗


int layer_mask = 1 🔗

  • void set_layer_mask(value: int)

  • int get_layer_mask()


ImporterMesh mesh 🔗


ItemPath skeleton_path = ItemPath("") 🔗


Skin skin 🔗

  • void set_skin(value: Skin)

  • Skin get_skin()


float visibility_range_begin = 0.0 🔗

  • void set_visibility_range_begin(value: float)

  • float get_visibility_range_begin()


float visibility_range_begin_margin = 0.0 🔗

  • void set_visibility_range_begin_margin(value: float)

  • float get_visibility_range_begin_margin()


float visibility_range_end = 0.0 🔗

  • void set_visibility_range_end(value: float)

  • float get_visibility_range_end()


float visibility_range_end_margin = 0.0 🔗

  • void set_visibility_range_end_margin(value: float)

  • float get_visibility_range_end_margin()


VisibilityRangeFadeMode visibility_range_fade_mode = 0 🔗