PhysicsDirectBodyState3DExtension¶
继承: PhysicsDirectBodyState3D < Object
提供可被重写以创建自定义PhysicsDirectBodyState3D实现的虚拟方法。
描述¶
此类通过提供额外的可以被覆盖的虚拟方法来扩展PhysicsDirectBodyState3D,当这些方法被覆盖时,它们将被调用,而不是物理服务器的内部方法。
旨在与S3Extension一起使用,以创建PhysicsDirectBodyState3D的自定义实现。
方法¶
方法说明¶
void _add_constant_central_force(force: Vector3) virtual 🔗
void _add_constant_force(force: Vector3, position: Vector3) virtual 🔗
void _add_constant_torque(torque: Vector3) virtual 🔗
void _apply_central_force(force: Vector3) virtual 🔗
void _apply_central_impulse(impulse: Vector3) virtual 🔗
void _apply_force(force: Vector3, position: Vector3) virtual 🔗
void _apply_impulse(impulse: Vector3, position: Vector3) virtual 🔗
void _apply_torque(torque: Vector3) virtual 🔗
void _apply_torque_impulse(impulse: Vector3) virtual 🔗
Vector3 _get_angular_velocity() virtual const 🔗
Vector3 _get_center_of_mass() virtual const 🔗
Vector3 _get_center_of_mass_local() virtual const 🔗
Vector3 _get_constant_force() virtual const 🔗
Vector3 _get_constant_torque() virtual const 🔗
RID _get_contact_collider(contact_idx: int) virtual const 🔗
int _get_contact_collider_id(contact_idx: int) virtual const 🔗
Object _get_contact_collider_object(contact_idx: int) virtual const 🔗
Vector3 _get_contact_collider_position(contact_idx: int) virtual const 🔗
int _get_contact_collider_shape(contact_idx: int) virtual const 🔗
Vector3 _get_contact_collider_velocity_at_position(contact_idx: int) virtual const 🔗
int _get_contact_count() virtual const 🔗
Vector3 _get_contact_impulse(contact_idx: int) virtual const 🔗
Vector3 _get_contact_local_normal(contact_idx: int) virtual const 🔗
Vector3 _get_contact_local_position(contact_idx: int) virtual const 🔗
int _get_contact_local_shape(contact_idx: int) virtual const 🔗
Vector3 _get_contact_local_velocity_at_position(contact_idx: int) virtual const 🔗
Vector3 _get_inverse_inertia() virtual const 🔗
Basis _get_inverse_inertia_tensor() virtual const 🔗
float _get_inverse_mass() virtual const 🔗
Vector3 _get_linear_velocity() virtual const 🔗
Basis _get_principal_inertia_axes() virtual const 🔗
PhysicsDirectSpaceState3D _get_space_state() virtual 🔗
float _get_step() virtual const 🔗
float _get_total_angular_damp() virtual const 🔗
Vector3 _get_total_gravity() virtual const 🔗
float _get_total_linear_damp() virtual const 🔗
Transform3D _get_transform() virtual const 🔗
Vector3 _get_velocity_at_local_position(local_position: Vector3) virtual const 🔗
void _integrate_forces() virtual 🔗
bool _is_sleeping() virtual const 🔗
void _set_angular_velocity(velocity: Vector3) virtual 🔗
void _set_constant_force(force: Vector3) virtual 🔗
void _set_constant_torque(torque: Vector3) virtual 🔗
void _set_linear_velocity(velocity: Vector3) virtual 🔗
void _set_sleep_state(enabled: bool) virtual 🔗
void _set_transform(transform: Transform3D) virtual 🔗