GLTFSkin

继承: Resource < RefCounted < Object

属性

Skin

i3d_skin

PackedInt32Array

joints

PackedInt32Array()

PackedInt32Array

joints_original

PackedInt32Array()

PackedInt32Array

non_joints

PackedInt32Array()

PackedInt32Array

roots

PackedInt32Array()

int

skeleton

-1

int

skin_root

-1

方法


属性说明

Skin i3d_skin 🔗

  • void set_i3d_skin(value: Skin)

  • Skin get_i3d_skin()


PackedInt32Array joints = PackedInt32Array() 🔗

注意:返回的数组为 副本 ,对其进行的任何修改都不会影响原始属性值。详见 PackedInt32Array


PackedInt32Array joints_original = PackedInt32Array() 🔗

注意:返回的数组为 副本 ,对其进行的任何修改都不会影响原始属性值。详见 PackedInt32Array


PackedInt32Array non_joints = PackedInt32Array() 🔗

注意:返回的数组为 副本 ,对其进行的任何修改都不会影响原始属性值。详见 PackedInt32Array


PackedInt32Array roots = PackedInt32Array() 🔗

注意:返回的数组为 副本 ,对其进行的任何修改都不会影响原始属性值。详见 PackedInt32Array


int skeleton = -1 🔗

  • void set_skeleton(value: int)

  • int get_skeleton()


int skin_root = -1 🔗

  • void set_skin_root(value: int)

  • int get_skin_root()


方法说明

Array[Transform3D] get_inverse_binds() 🔗


Dictionary get_joint_i_to_bone_i() 🔗


Dictionary get_joint_i_to_name() 🔗


void set_inverse_binds(inverse_binds: Array[Transform3D]) 🔗


void set_joint_i_to_bone_i(joint_i_to_bone_i: Dictionary) 🔗


void set_joint_i_to_name(joint_i_to_name: Dictionary) 🔗